#ifndef GX_FR_EDITOR_POINT_ENTITY_H
#define GX_FR_EDITOR_POINT_ENTITY_H

#include "Scene.h"
#include "LibGL/GxUI.h"

namespace FinalRendering
{
	namespace Editor
	{
		class PointEntity : public Entity
		{
		protected:
			virtual GxRendering::UI::Image * GetImage() = 0;
		public:
			void Draw(View * view);
		};
	}
}

#endif